Configuration

hardcorerevival-common.toml
NameDescriptionTypeDefault ValueValid Values
consecutiveKnockoutThresholdSecondsThe threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout.Integer40 
rescueActionTicksThe time in ticks it takes to rescue a player. 20 ticks are one second.Integer40 
continueTimerWhileOfflineIf true, the timer until death continues even if the player logs out.Booleanfalse 
allowUnarmedMeleeIf true, knocked out players are still able to punch nearby enemies.Booleanfalse 
rescueRespawnEffectsEffects applied to a player when rescued, in the format "effect|duration|amplifier"List[minecraft:hunger|600|0, minecraft:weakness|1200|0] 
rescueRespawnHealthThe amount of health to respawn with when a player was rescued, out of 20.Integer1 
disableInLonelyMultiplayerIf true, Hardcore Revival will not be active when playing alone in multiplayer.Booleanfalse 
secondsUntilDeathThe time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer.Integer120 
instantDeathSourcesThe damage sources that kill a player instantly, without a K.O. period.Set[minecraft:lava] 
multiplyTimerOnConsecutiveKnockoutThe multiplier to apply to the time remaining on consecutive knockouts.Float1.0 
resumeTimerOnConsecutiveKnockoutIf true, the timer until death resumes from its last time on consecutive knockouts.Booleanfalse 
allowBowsIf true, knocked out players are still able to fire bows.Booleanfalse 
rescueRespawnFoodLevelThe food level to respawn with when a player was rescued, out of 20.Integer5 
rescueDistanceThe distance at which a player can rescue another.Double3.0 
disableInSingleplayerIf true, Hardcore Revival will not be active in singleplayer.Booleanfalse 
glowOnKnockoutIf true, knocked out players will glow, making them visible through blocks.Booleantrue 
allowPistolsIf true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.Booleanfalse 
allowCommandsIf true, knocked out players are still able to run commands. OPs are always able to run commands.Booleantrue 
allowAcceptingFateSet to false to remove the Accept your Fate button and force players to wait out the timer.Booleantrue