Configuration

littlejoys-common.toml
dropRush
NameDescriptionTypeDefault ValueValid Values
baseChanceThe base chance for a drop rush to occur.Float0.02 
digSpots
NameDescriptionTypeDefault ValueValid Values
minimumDistanceBetweenThe minimum distance between dig spots, preventing them from spawning too close together.Integer128 
spawnDistanceThe distance dig spots will spawn from the player.Integer32 
spawnIntervalSecondsThe seconds that must pass after a dig spot appeared before another dig spot can appear for a player.Float300.0 
afterDiggingCooldownSecondsThe seconds that must pass after digging a dig spot before another dig spot can appear for a player.Float600.0 
totalLimitPerChunkThe limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.Integer1 
projectForwardDistanceThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.Integer25 
fishingSpots
NameDescriptionTypeDefault ValueValid Values
minimumDistanceBetweenThe minimum distance between fishing spots, preventing them from spawning too close together.Integer128 
spawnDistanceThe distance fishing spots will spawn from the player.Integer8 
spawnIntervalSecondsThe seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.Float300.0 
afterFishingCooldownSecondsThe seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.Float600.0 
fishingRangeToleranceThe maximum distance a bobber can be from a fishing spot to still trigger it.Integer3 
secondsUntilLuredFishing spots will lure fish quicker than regular water. Set to -1 to disable.Float2.0 
totalLimitPerChunkThe limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.Integer-1 
projectForwardDistanceThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.Integer4 
goldRush
NameDescriptionTypeDefault ValueValid Values
baseChanceThe base chance for a gold rush to occur.Float0.02